Abcs Of The Playground Games

By Mayra Pierce


A game an activity that is used for fun and enjoyment of participants; on many occasions, even as an educational tool. Games are usually differentiated by the rules and styles pf play, but in many cases they do not have clear differences. Also a game is considered a recreational exercise subject to rules (the playground games). The first reference to games occurred in the year 3000 BC.

Game are considered as part of human experience and present in all cultures. They are inherently a human activity. All of us have learned to relate to our family, social and cultural environment through play. It's a rich, broad, versatile and ambivalent concept that involves a a various categorizations. Many definitions have been stated about game as well, the dictionary of Royal Academy sees it as a recreational exercise rules under which it won or lost. However the polysemy of this and the subjectivity of various authors imply that any definition is only a partial approach to this entertaining phenomenon.

They are useful and necessary for the development of child to extent there is a problem if a child is not involved in any such activities. The importance of utility of game can lead adults to steal the show the child. Adult intervention in children's game should consist of: facilitating conditions for game. Be available to child and not direct or impose unnecessary rules. The tax game can change the attitude. Every rules placed must foster the development and enjoyment of a game by participants.

Game is a necessary activity for humans to attach great importance to social sphere, since it allows testing certain social behaviors; in turn be used to acquire and develop intellectual, motor, and affective capacities tool and all this must be done so willingly, feeling no obligation of any kind, and all activities required to have time and space to do it.

Early game and varied positively contributes to all aspects of growth and is linked to four basic dimensions of child development that are psychomotor, intellectual, social and affective-emotional eventually. Stimulate the capacity to reason, to encourage reflective thinking and representative. Create sources of potential development, ie what can be.

Expanding the memory and attention by stimuli that are generated. Foster runout thought. Develop imagination and creativity and the distinction between fantasy and reality. Promote the development of language and abstract thought. Game plays in mammals. Mammals play to learn. In fact the main feature of game is to learn.

Over time, some have grown into a major support within physical education classes to develop different physical abilities and motor skills, or serve as a basis for other game and sports. Popular game can serve as an educational tool in classroom in various fields and songs and lyrics features of each of periods shown. This typology can be a fun strategy that people who perform them learn while having fun.

Symbolic play is made on representations and not on real things. The cave paintings are the first example of symbolic play. Prehistoric man used them to act on the animals through their representations. Symbolic play all normal children is clearly present from 2 years of age. Symbolic play is present when a child picks up a rock and play with it like a car. This child is playing with the car, not the stone.




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